What's coming soon? (last updated
on November 12, 1999)
A performer 2.2 demo based on a Tasmanian National Park that works nicely
on RealityEngine with RM4 and RM5 plus Octane/Indigo2 Impact etc
Pictures of the fire engine red(!) exhaust hoods fitted to the three power
series predators to both reduce their noise level (make them happy little
office workers) and remove the excess heat generated by the RealityEngine
boardsets.
More performer 2.2 experiences with RealityEngine and texture paging...
A free download of the beta version of our visual simulation software for
Tasmanian Parks and Wildlife scientists (currently best run on the O2).
October 4, 2000
Added a section to the Onyx page describing POKA/POKB errors on Onyx Rackmount/Deskside machines.
Added a section to the Onyx
web page describing and illustrating correct layout of SIMMs on an
MC3. Also contains details of how to get the SIMMs out and some jumpers
on this board that could be useful for testing purposes.
The Onyx now has a MEZ SCSI board, 2 x RM5 raster managers and 512Mb RAM.
The details of mixing 64Mb (super density) and 16MB SIMMs whilst maintaing
interleaved memory access on an Onyx MC3 are a little involved - when I've
worked out whether our MC3 supports interleaving in such circumstances
I'll summarise with diagrams on the Onyx
web page. Ian Mapleson's tests will show the results for this new config
shortly.
December 1, 1999
ONYX RealityEngine2 - we've just bought an Onyx RealityEngine2 with 256Mb
RAM, 4 x R4400/150 processors, RE2 (of course) with 2 x RM4 raster managers.
You can see pictures (from Dec 2) plus some details of experiences and
procedures on the new Onyx
RealityEngine2 page.
October 11, 1999
Added section on RealityEngine
graphics buffer config (look here for questions about when you can
do antialiasing and how many raster managers are required).
October 6, 1999
Added section on VGX/VGXT features and capabilities to the VGX/VGXT
page. Describes the texture memory configuration and the differences
between VGX and VGXT in more detail (some of this section existed in previous
versions of this page but it has all been updated and modified to include
the latest info).
October 4, 1999
Added section on VGXT and Performer. Includes
details of what performer features that VGXT supports under performer 2.0.
Added board rev and gfxinfo details on the latest RealityEngine boardset
we just obtained.
October 1, 1999
Added section on RealityEngine and Performer.
Includes details of what performer features RealityEngine with RM4 and
RM5 support, plus some preliminary discussion on ASDs and the pfImageCache
implementation I am going to try on RealityEngine.
September 27, 1999
Updates and more information on VGX
and VGXT boardsets. In particular some more information about the IEs
on the RM2s and RM3s as well as the rev numbers of GM3s that support RM3s
and those that do not!
September 7, 1999
New section on installing an Onyx
RealityEngine2 RM5 raster manager in Crimson/Power Series RealityEngine.
It works just fine despite warnings about illegal RM4 termination
which appear to be generated by the PROM and /usr/gfx/gfxinit - they dont
recognize the RM5 and the RM5 (unlike the RM4) doesnt appear to have a
special terminated version.
August 26, 1999
Updated GTX page
with CG2 board port descriptions and how they connect to the CG2
I/O panel controller. This will probably be the last update to the GTX
page as the GTX boardset is in the cupboard to make way for RE and VGXT!
Anyone want to buy it? :-)
August 18, 1999
Updated GTX page
with information and links from This Old SGI - since GT and GTX were available
in the professional IRIS series (ie. 4D/70 and 4D/85). Also added description
of the ports on the RV1.5 video output board.